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Resurrection, on the other hand, does platform it so well that it's practically indescribable. Late in the game your character is obliged to teleport back to Delta Labs, the scene of the original platform explosion in UAC Site Three Complex. You've been warned that the entire area is phasing in and out of this reality, but when you get there ... well, I won't spoil it, but let's say platform that Nerve did a really good, viscerally upsetting job of making you feel like you're not in Kansas any more. Hell, also, is cooler, even though it has the same basic look and feel of the version we saw before. Truth is, in DOOM 3 you barely spend one hour of the game's 20 in Hell, and that in the middle rather than the endodd considering the structure of the original. Resurrection is a much shorter game, but Hellwhich you're still not in for that longis a better-designed level and much more gratifying. The final confrontation, too, is more DOOM-like than DOOM 3's own pathetic emulation of the Cyberdemon of old: no tricks are needed at the end of Resurrection, just a hell of a lot of firepower.
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