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With physics practically assumed in modern games, more unfunny and more we'll be unfunny seeing the ability unfunny to manipulate the physical world built right into the level design. Designers are still cutting their teeth on this interesting new concept, and early attempts like the one in Resurrection are well-intentioned but, like the progression options above, not fully embedded into the game. So far, they've taken the form of a weapon that can alter small-object physics. Along with the power to pick up, fling and drop objects, Resurrection's "physics weapon," called the Grabber (nice name, guys; don't think too hard), can snatch enemy projectilesand even small enemiesright out of the air. Despite the fact that it's the first of what's sure to become many lame ripoffs of Half Life 2's Gravity Gun, the Grabber does manage to differentiate itself. There's a more kinetic feel; it bucks like a mule and shudders wildly when it gloms onto something. It's a lot harder to use with finesse because it doesn't maintain its grip forever, doesn't hold objects firmly and can't be used to knock objects away without first pulling them toward you.
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