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chip away, typically in 15-minute segments, at the time allowed. Just exploring, even looking at things, or sitting dreamcast idle costs nothing. It's when you take an action, add an item to inventory, that the clock ticks. It can be a problem if you get carried away with all of the stuff collectible at the crime scene, much of which is irrelevant to the case, in that this dreamcast can give a bad, irrecoverable start to the game. However, the developer, who is supporting dreamcast the game very nicely, has offered this patch, which effectively makes the clock a nonissue if you select the "efficiency" skill. I did restart the game several times in order to fiddle with the various skills and see what was different when a particular one or ones were chosen. They're interesting. For example, with the "teamwork" skill, you may have a call from the sergeant that you otherwise wouldn't have had, saying: "It's Van Buren; you may have overlooked something at the crime scene; maybe you two should take another look," or Lennie saying: "Looks like we're missing something here."
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