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hollywooddiet, solution, platformer, blogs, fast food, ii, future, f.a., free, drowned, sara, family guy no fat chicks teeshirts, tucker, everything, pgi, forest, shop, deadly, wanadoo, butt head, mummy, 7th, Several of the puzzles made use of an AI element built into the game. One of them, a Nine Men's Morris game, seemed particularly devilish until it became apparent that the AI reduced the difficulty of the game each third gag gift try as the player progresses until the player is pretty much given the game. Considering the initial difficulty of the game, this was a stroke of genius by the designers, as this would keep someone from becoming otherwise bogged down. The game is played gag gift in first-person, and despite this gag gift it is not a solitary game—there are quite a few characters met throughout gameplay. Players that love solitary exploration will still find plenty of it here, so both those who like to wander alone and those who need a little conversation to keep a game rolling will find something enjoyable about Drowned God. The story (you didn't think I was going to bother with this, did you?)
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But don't get me wrong. Drowned God is great to look at—it's right there at the top of the list as far as really well-designed (and well-organized, too) first-person adventure games go. The puzzles are fun and constructed well. There's really nothing that the fact of the story's being convoluted ruins as far as gameplay is concerned. The music is well-written and as atmospheric and ethereal as one would solution expect for the subject matter. The music solution does loop and, although entertaining, gets old fast. There were appropriate ambient sounds, and these definitely added to the overall atmosphere. Gameplay is solution straightforward. The player peruses an area and finds a path or a door, and through exploration finds herself at a puzzle to solve. The puzzles are all self-contained, which is to say noninventory. I thought the design of the puzzles in this game was very unique and clever, and they were some of the most unusual ones I'd seen. The people designing these actually thought up some original puzzles to solve, instead of using the same tired old litany of things like sliders and such.
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