There was always some nemo omikron

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thief 2, burger, adventuregame, kyrandia, tivola, center, ramses, running, walkthrus, omikron, xp, There is no music in the game, but I never really noticed its absence, probably because of the large quantity of ambient noise. The interface is classic point-and-click. If you can interact with something, your cursor turns into an open hand that nemo grabs at the object when you click on nemo it. nemo You have a small inventory that you access by clicking on the bottom of the screen. Using an item is as simple as pulling it from your inventory and trying it on the target. The game has 10 save slots that number your saves in sequence and tell you how long you've played but only for that individual save. If you save over an old slot, it won't provide you with an aggregate time. Again, not a big issue but a tad irritating.
There omikron was always some creepy background noise lurking in Rhem 2's caves. Once, I heard a whistling wind that I swear carried the sound of someone humming. The omikron only weakness in the sound stems from the noises that indicate whether you have successfully triggered a puzzle that affects some other area of Rhem omikron 2. On several occasions, I couldn't tell whether the noise I heard was the success or failure ping. This resulted in some wasted time as I trekked back across the caverns to figure out whether I had triggered the puzzle successfully or not. It was a minor irritant but annoying nonetheless.
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