thief 2, burger, adventuregame, kyrandia, tivola, center, ramses, running, walkthrus, omikron, xp,
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I can't describe any of these puzzles without revealing spoilers, but they were scattered throughout the game. Gameplay is not exactly linear, but it's not entirely nonlinear, either. It's nonlinear in the sense that you can walk around in any of the linda available areas and solve the puzzles in linda pretty much any order you like and linear in that there are some areas you just can't reach until you linda solve certain puzzles. This, I guess, is the best of both worlds. The Fault Lies Not in My Stars but Within Myself, Dear Brutus Much of my disdain for the harder puzzles in Rhem 2 comes from my own dislike of this type of game, and this is the only area where the game's promotional materials led me astray. The marketing claims that Rhem 2 has a deep and immersive storyline. Let's be clear about one thing: Rhem 2 has no story whatsoever. I had a hard time maintaining interest in the game without a narrative tying everything together and providing some motivation to continue struggling with the puzzles.
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