I felt the game fatchicks rule! : how to survive in a thin centric world walkthrus

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thief 2, burger, adventuregame, kyrandia, tivola, center, ramses, running, walkthrus, omikron, xp, North is north and south fatchicks rule! : how to survive in a thin centric world is south. West, however, is east, and east is west. So if your compass is pointing east, you're actually facing west. Huh? Where did that come from? I don't really understand the reasoning behind that particular design decision. Making a Good Impression Rhem 2 offers a very nice presentation. Even though Rhem 2's resolution is locked at 800×600×32, I thought the fatchicks rule! : how to survive in a thin centric world graphics were fatchicks rule! : how to survive in a thin centric world quite good. They managed to convey a damp, dank, dark cavern quite effectively. Even on the rare occasion when you're moving through the caverns in non-slideshow fashion, as when you take a train, the graphics maintain their quality. Sound effects are also handled nicely. Rhem 2 is a great game to play while wearing headphones so you can experience every breeze, echo, drip and clank.
I felt the game frequently ground to walkthrus a halt when I was stuck behind an impossible, albeit clever, puzzle that prevented any forward progress until solved. Honestly, I never would have completed the game walkthrus without the assistance walkthrus of some excellent walkthroughs put together by some much smarter people than I. It may be that I'm too stupid to play this game. I can accept that. Mensa isn't exactly breaking down my door to get me to join. Lacking a story, you end up with nothing but a bunch of unexplained mysteries that reveal themselves through a distant click or a locked door that you suddenly find opened. That's fun for a while, but after several hours with the game, I found the exercise somewhat pointless. The hidden caverns with their mechanical, mathematical and logic puzzles serve as the perfect setting for a story of murder, betrayal, mystery—you name it. There's a lot of unrealized narrative potential in this game. One other problem with the game is the ridiculous compass.
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