self help, chilis, enter, fat, max, synergy, mouse, mafia, nutrition information, phoenix, cing, alex, chesster, fat acceptance, way, rue,
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Pacing is the final critical flaw in Evil Genius. You spend a lot of time waiting, either for more minions to train up or for your heat to go down, or for something else beyond your control to happen or stop happening. A lot of time is spent staring at the screen, waiting. And that gets boring. Sculptors often say that the piece inside the marble best guide block is already there; they're just freeing it from the excess. Dungeon best guide Keeper 2 was similar in many waysthe game is designed in such a way that there are best guide clear right and wrong ways to do things. And yet you never felt that the game was heavy-handed or dull, and you never sat around and waited. There was always something to do or supervise. Evil Genius aims for the Dungeon Keeper 2 paradigm but misses the evil mark due to sheer awkwardness of interface, design, and AI. That's a pity, because as great as Dungeon Keeper 2 is, there are only so many times you can make the perfect dungeon. I was hoping that Evil Genius would be a followup we could enjoy for years.
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