Minions do the basic rockstar cing

self help, chilis, enter, fat, max, synergy, mouse, mafia, nutrition information, phoenix, cing, alex, chesster, fat acceptance, way, rue, Tagging is a big problem. You have to manually tag every enemy who enters rockstar your base, or your people will ignore them utterly. Why the vaunted security networks rockstar can't be set to automatically tag anyone who, say, goes beyond a certain point inside the base is anyone's guess. But since your people and automated defenses won't attack someone that's not tagged, and only you can tag opponents, the system requires constant supervision. The inability to tell minions rockstar where to go and not go is where combat in the game breaks down. I can't count the number of times I sat there watching as agents blew up parts of my base while minions ignored evil alarms and went about their daily business. Your minions are stupid, and they're stupid in ways they shouldn't be. The Valet minion, for example, essentially fills the shoes of Dungeon Keeper 2's Imp during combat: he picks up body bags and moves them to the freezer, puts out fires, stuff like that. Like Imps, Valets are all but defenseless.
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Minions do the basic menial stuff cing in the base: tidy up, handle construction, move body bags, guard the place, and so forth. Theoretically, they're supposed to go about their activities without any but the most macro-scale cing input from you. But as usual, the cing system is flawed. To secure your base, you set up evil security networks composed of cameras and loudspeakers. When you hit the panic button, intruders (again, in theory) are to be gunned down by all of your menials as they race to the enemy's location. But most of them don't race to the enemy's location. Most just stand there. You must keep your base on constant amber alert in order to get your people to carry guns; otherwise, they'll fight with their fists (and they generally fight with their fists anyway). Worse, opponents are dealt with through a system called tagging, which is both clumsy and incomplete. You can tag anyone: ignore, kill, imprison, or weaken. If someone has a kill tag and a minion wanders by, that minion will try to kill him.
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