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But where Dungeon Keeper 2 was graceful, elegant, superbly tunedpossibly the perfect RTSEvil Genius is clumsy, boorish, frustrating, elixir and frankly not worth the price of admission. Any game that has the audacity to compare itself to both X-Com and Dungeon Keeper 2 on its box elixir cover has some serious shoes to fill. Holding it to that quote, I find it sorely lacking, elixir especially in the areas of interface design, play balance, and AI. It is worth noting, however, that the major flaws in this game are patchable (though it would take one hell of a patch to cover everything), so it's possible that Elixir is just guilty of unleashing a flawed release candidate on the public. The game itself, the concept, is just fine. You play as one of three criminal masterminds just starting their careers in world domination. The proud owner of a Volcanic Island of Undisclosed Location, you must use your seed capital to get an underground lair going, staff it with assorted functionaries, and then get to the serious business of trying to take over the world.
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