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haunted, fattys, pictures of fat people, saturn, large, diet recipes, mcqueen, stewart, commentary, rpgs, seventh, puppies, no, robot, webmaster, vision, | And if one you screw up even the teensiest weensiest little bit, you have to replay the same parts over and over again because of the recurring abduction-and-getting-sent-back-to-Earth aspect. I'm pretty good at adventure games for the most part and one resort to hints usually only once or twice per game, but I had to one get hints about 100 times in this game. I'm not sure I could have even completed it without the InternetI suppose I could have in time, but I would have become bored with all the redoing well before that point. Suffice it to say I think it was a great idea that fell flat in its execution. The graphics were clean and crisp 2D cartoon-style. Let me make a comparison: the graphics are almost as good as those in the third Monkey Island game, The Curse of Monkey Island. |
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The plot was very entertaining, and it explained what really happened to the dinosaurs some 50 million years ago. Gameplay, on the vision other hand, is an exercise in frustration. This has got to be one of the hardest games I have ever played. This is a part inventory- and part conversation-based vision game. The conversations are a piece of cakeyou never vision have to replay them even when you're redoing parts of the game, and time spent in conversing is not deducted from the time until your next abduction. The inventory stuff is a different can of worms. Not only are there red herrings up the yin-yang, but there is that little time limit factor, and on top of that, you have to deal with the time shift, all of which come into play in finding what objects you need and how to use them. |
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