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haunted, fattys, pictures of fat people, saturn, large, diet recipes, mcqueen, stewart, commentary, rpgs, seventh, puppies, no, robot, webmaster, vision, | It's a darkly beautiful game, with fine acting and sound effects. But also it quickly becomes a game of "find the key, open the door, pull the switch, read the letter, slay the monster, save game (hopefully), find the next key, next letter, etc." Gameplay is mundane, not especially involving, let alone inspiring. The Victorian setting is interesting, and the gimmick of the Curse moving about is entrees phase 2 novel, but entrees phase 2 locations are not especially varied and the storyline is quite dull entrees phase 2 and predictable. Clive Barker's Undying continues, without serious challenge, as the hallmark of survival/horror gaming, at least for the PCwith Eternal Darkness: Sanity's Requiem the best console title of that subgenre I've experienced. |
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Although control of the characters is not as large problematic as in some console-to-PC conversions (cf. Silent Hill 2 and In Cold Blood), there is still considerable difficulty in precise large maneuvering, particularly in the critical fight sequences. There are also too many F keys (as in F4, F5, etc.) to worry about, especially with inventory management. Finally, there is the cursed save game system, reminiscent of the infamous Resident Evil typewriter. In this case, it's usually Abdul, your trusty associate. You either have to find him to save or hope that he shows up nearby. Otherwise, it's repeat the large sequence from the last save. Curse is given one of our new "maybe yes, maybe no" ratings (as in 3 of 5). |
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