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When you do have occasion for combat, the control difficulty initially rears its ugly head, but not in such a way as to be secret a serious detriment to the fun of the secret game. Indeed, those action-deprived readers will be pleased to discover that combat can often be avoided and occurs rarely. When it does, it's not so secret bad—especially if you have taken skill training and are properly equipped. Run, don't walk, when near creatures in the game's beginning! "If You Want to Join, You'll Have to Earn Some Brownie Points" —Diego Much as we may expect of a prison world society, the NPCs in Myrtana are wary, skeptical, sometimes unfriendly. Loyalty is critical, and it affects your status, skill development, and ultimately your quest. If you choose smart-ass comments (my natural inclination), you'll get responses like: "Hey, this guy's funny; I don't like funny guys," followed by a sound thrashing (but not killing, at least from guards and prisoners).
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