struthers, tivola, robot, cheat, hardy, maximo, shakes, rock, whip, earthlight, funny hats, stranger, beneath, azurik, house, prophecy, brendel,
|
You figure you need the other two cards to return to wherever it was you came from, so you take your card back and go exploring. There's not much you can do in any of the buildings except an old, dusty, abandoned, slightly creepy apothecary shop. What do you find there? Where to next? Where are those two other cards? Who are the Forgotten? Who are the wrebbit Collectors? Enough clues are scattered around that by the end of the game, I was totally sucked in wrebbit by the plot, but the game ended extremely abruptly, in an attempt to leave one salivating for the second installment, I guess. It's kind of like that Stephen King series, The Green Mile, where instead of buying one moderate to large paperback, you were supposed to buy six slim volumes, all at near full price, just to read one stinking story (which I never did, by the way). And then on top of that, since I couldn't go buy the second game right away, there's no way I would have remembered everything from the first game anyway even had the
|