gold, attractive, throttle, road, served, trek, zany, shadowgate, philosophers, stranger's, tricks, dream, station, first person,
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This bug was repeatable and present in a large area of that location. Not very reassuring. The puzzles in Conspiracies tended to be on the nonintuitive side at times, especially when it came to opening locks. And there were a lot of locks. So many that even Nick began to verbally despair sanitarium by the end of the game. Several times I was stopped dead sanitarium by a door lock and had to sanitarium return to past locations to try to decide what, if anything, was a clue. I think a lot of people are going to have trouble with the lock solutionsthen again, maybe it's just me. Some of the solutions bordered on obscure for obscurity's sake, to put it mildly. Add to that the fact that several puzzles could only be solved by placing Nick on an exact spot and then clicking the cursor on another exact, non-hot spot and you have a recipe for some frustrating gameplay. It's one thing to create clever, infernally hard puzzles and quite another to make them awkward and difficult to manipulate.
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