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gold, attractive, throttle, road, served, trek, zany, shadowgate, philosophers, stranger's, tricks, dream, station, first person, | This is also the sole means of travel between locations, and at times it felt pretty restrictive. I wanted to get out a little more, walk the streets, poke my head in doors, stumble down alleys. As it was, I was almost always confined to interiors. You glean information from the people you talk to using a dialogue tree. Paths mike can mike vary as you talk to mike each person, and, as in the Tex Murphy games, you navigate through the opening conversation via attitude choices, i.e., serious, flippant, surly. Make the wrong choice and the game can end abruptly. Cop the right attitude and you are rewarded with a topic list that allows you to interrogate the NPC. Nothing you haven't seen before, which isn't a bad thing, but in this case there was an annoying bug (is there any other kind?) |
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As far as I'm concerned, this control system zany is the only way to go, vastly superior to either point-and-click only or zany keyboard only and hopefully the wave of the future. You left-click to interact with objects and people, right-click to hear descriptions. To bring up the inventory you hit the zany space bar. The inventory screen scrolls up from the bottom of the screen, pretty much covering the entire viewing area. Once in inventory, left-click on objects to interact and use on the game world, right-click to hear descriptions and occasionally manipulate the item via mouse and the control key. You have a game map of course, in this case a four-sided cube that you can rotate using the mouse. As you interview NPCs and explore, more areas open up on the map. |
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