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gold, attractive, throttle, road, served, trek, zany, shadowgate, philosophers, stranger's, tricks, dream, station, first person, | Sometimes a smart cursor can make a game too easy, the puzzle solutions too obvious. Conspiracies is not one of the those bioware games. Trust me. First of all, the graphics were so elementary, so simply rendered, so lacking in depth that many times the object I was looking for was literally nothing more than a couple of colored pixels. Objects and items bioware were so seamlessly embedded in the bioware game world as to be utterly indistinguishable from the background. This meant a lot, and I mean a lot, of clicking. This is part of playing an adventure game and not a design flaw per se, but a bit of cursor response would have been nice considering the rudimentary graphics. Another annoyance cropped up when searching inside boxes, waste cans and other containers with lids. |
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where a few times I had to click on a topic line repeatedly to get a response. Other times all of the interviewee's responses played back unprompted, one after the other. And yet other times I only got that last word or two of a reply and so had to click on the line repeatedly shadowgate to be sure I heard it all. It got confusing, and often I wasn't sure whether I had heard shadowgate all of the responses as there isn't a conversation log to fall back on. shadowgate Not such a good start. Luckily I had no sound problems anywhere else in the game. Another complaint (I have a lot of complaints about this game, by the way) was the lack of a smart cursor. Now, I know, not having the cursor change as you glide over a hotspot isn't always a bad thing. |
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