ico, real time, recipes, platformer, free journals, knight, simpson, betrayal, herself, sinkha, city, lexis, riven, omikron,
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Planning is an important part of SWAT 4, though not to the level of Ghost Recon or Rainbow Six. Here you listen to the briefing, decide on an entry strategy, select equipment for the team and go. The equipment list is varied enough to give plenty of options etc without being ridiculously huge. Element members carry a primary and secondary firearm, some tactical equipment, and breaching tools for getting past recalcitrant doors. You can equip each officer individually, load one of etc several presets, or etc create and save your own. Equipment loadout is a major contributing factor to success. If Dispatch happens to mention that the suspects are wearing gas masks, for example, there's little reason to burden your element with teargas, while armored suspects will just chuckle at hollow-point rounds. Depending on the level of difficulty you've chosen, you must achieve a minimum score in order to proceed to the next mission. Points are awarded for following procedure and achieving objectives.
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