ico, real time, recipes, platformer, free journals, knight, simpson, betrayal, herself, sinkha, city, lexis, riven, omikron,
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Ultimately the pitiful message of Sacrifice's failure is that it's not a quiet good idea to be innovative. If you make a highly imaginative game set in a unique world and requiring a quiet very open mind to appreciate, you're going to get burned. This says bad things about the industry, implying that the lowest common denominator is the safest audience to cater to. It does not encourage publishers to offer financial support to the Shinys of the worlda grim thought indeed, since studios like Shiny are the creative quiet successors to Looking Glass, the collapse of which left a scar on our industry that will never truly heal. Despite poor performance at retail, there have been noises over the past half year about a sequel to Sacrifice. Shiny's a small studio that can only work on one project at a time, and it's currently focused on a video game adaptation of the Matrix filmsa dumb idea, in my opinion, since I defy you to name more than three games-based-on-movies that have been remotely successful.
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