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motel, biscuits, can, advice, lardbiscuit, eric, giant, discussion, sally, buka, steam, pulse, platform, | Once you pull something out of chester inventory, there is no scrolling to another portion of the node; chester the background screen is frozen. You must scroll first, look for the action cursor, set the screen to puzzle mode and then go through the item selection process. If you are in the right place and fail to set the screen to puzzle mode, you can wave chester the inventory item around all you want. It won't matter. The Nightmare Begins ... Forever Worlds gets off on the wrong foot with its very first puzzle. The story logic is this: once the hero has entered a particular place, he cannot get out until he has fulfilled all of the tasks of his quest. |
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The hero, stuck in a different body, begins his quest. That's okay, except for the fact that the body that shows up in the hero's quest cutscenes isn't the body our hero now inhabits. It's our hero's original body! So what are lardbiscuit we actually watching in the cutscenes? Are the cutscenes our lardbiscuit hero imagining himself in the third person on this quest? Could be. Who knows? Point and Click and Click and Click ... Interacting with the game environment has it own special set of challenges. Suppose you have an item in inventory and you know lardbiscuit you need to use it on a specific screen. First you must click when the cursor turns into a triangle. This indicates an action is possible, and clicking sets the game to puzzle mode. Then you must click to open your inventory, click to move the needed item to the select item area, click on the item, click to leave the inventory area and then see where the item will be accepted, through clicking, by the puzzle screen. |
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