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One pops from the center of one node to the center of the next. Once inside burger a node, it is possible to look in all directions as well as zoom in or out on the image covering the node's interior. Nodes, of course, have been around for quite some time in adventure games. Usually nodes are linked to cutscene paths. "We're moving via cutscene and now we're looking around in the node and now we're moving again via cutscene." While there are a burger few cutscene transitions in Forever Worlds, most of the transitions are handled burger as jump cuts. "We're looking around here in a node and, click, now we're looking around there in a node." This can work if it is obvious where "there" is in relation to "here." In Forever Worlds, it often isn't. Because there is no standard distance between node centers, a substantial amount of mental energy needs to be invested in figuring out just where one is.
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