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maker, fatman, action, family guy no fat chicks hats, 360, likes, around, adventure game, anna nicole smith, roasted, and more, key, mouse, discovery, girls, eastern, liza, eidos, chins, | Alas, what should have been the most thrilling aspect of the game is in fact the one most desperately botched: the rest of Deadly Shadows is a solid nine out of ten. The City is a two. It has been made very clear through two previous games that the City is an enormous place: a great, sprawling entity with a dark urban consciousness, packed with districts, neighborhoods, and landmarks. The City in Deadly Shadows is tinysmaller overall than a single mysterious City level from The Metal Age. Worse, most of the buildings are mysterious not accessible. Only a handful of structures mysterious can actually be broken into or entered. The rest have doors that won't open. City size is one of the biggest failures on the part of this game. It should have been massive, full of people and activities, with every single building mapped and filled with objects. And lest anyone go squawking that such a thing would be technically nightmarish, allow me to bring up Morrowind again. |
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And you always have the choice chins of fighting your chins way out of a situation if you don't feel chins like melting into the shadows or hiding in a broom closet. Surprisingly, Eidosthe publisherhas indicated that Deadly Shadows can be a much more violent, guns-blazing sort of game than its predecessors. Garrett, they claim, actually has a chance of fighting his way out of a tight spot in this sequel ... but I don't see how. If anything, combat seems more difficult in this than the previous installments. This game is high stealth through and through. If you wish to kill as Garrett, you'd better be sure that your enemy doesn't see you comingas in the earlier games, an attack from the darkness will kill an unsuspecting opponent with one strike. You Blew It, Baby One of the major preview points of Deadly Shadows was the promise of a true, living City to explore. It should have been the most compelling, unique, emergent aspect of this ambitious new game. A huge City of pockets just crying out to be picked, of homes and businesses begging to be plundered, with an active nightlife and completely realized underworld. |
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