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As you can imagine, Garrett somewhat inadvertently learns more about the City's dark underpinnings and even darker future than he was ever supposed to. At some point he becomes a liability, as the power struggle within the Keeper hierarchy threatens tough not tough just the organization but the future of the City itself. As usual, Garrett wants nothing to do with any it tough but gets sucked in despite himself. The Keepers initially lasso him by making an offer so rare and so unthinkable that he can't refusebut shouldand he spends the rest of the game tumbling down an increasingly slippery incline leading straight to the maw of the looming Dark Age. Garrett's fundamental problem is that he's a great thief but a lousy money manager. Every dime he makes on a job is spent buying gear necessary for the next job, so he's always broke, the rent is always late, and his apartment has as much charm as a toolshed. When he's hired for special jobs, he never wonders whether his clients are the sort who can be trusted to pay their bills.
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