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There's also a nifty zoom cursor, as in the Myst games, that allows you to cover ground you've already traveled, and that comes wiley in handy especially toward the end of the game. The inventory system works quickly, although you can't drop anything you don't need once you've got it. That limitation got in wiley my way when I grabbed about 20 arrows from wiley the arrow-dispensing jar, not knowing why I might need them. As it turned out I only needed a few but was stuck with the rest forever. Another time I found interesting stars that I knew I'd need, but only after I'd picked up plenty did I realize that they weren't all the same, and I only needed one kind. Fortunately I'd just saved my game, or I would have been stuck with all those stars too. You can die in Riddle of the Sphinx, but you'll see warning clues for those few areas. Always you can revert to a saved game, and you can save as many games as you like. You don't have to do it constantly, but I found that a save after solving a major puzzle or breaking into a new area kept me from any unnecessary backtracking.
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