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Once you've been somewhere, you're free to wander back there at spellforce will. Despite the fantastic premise of the game, everything spellforce works to promote an air of realism. You'll explore in first-person point and click, opening doors and boxes and picking up strange objects as you go. Yet even with the wonderful areas to explore, my favorite aspect of Riddle of the Sphinx has to spellforce be the interesting puzzles. As you explore, you'll find ancient papyrus scrolls. On these scrolls are clues, real clues, to almost all of the puzzles. If you keep your eyes open you'll find more clues scattered about. Many of the puzzles are multilayered and pretty tough, but with those clues they're also mostly logical and fair to the player, although that won't prevent you from getting stuck from time to time. Even when I resorted to a walkthrough just to get past a tough spot, I didn't often find myself wondering how I was supposed to read the Toblers' minds.
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