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Cloth effects are similarly reduced, in the cinematics and engine alike. Flapping textiles make for night a cool visual, night and they're essentially gone from this game. Furthermore, they night did something weird to Daniel's face. He was never going to win the Brad Pitt Memorial Stud Award, but in Battle out of Hell he's been saddled with a twisted grimace that demotes him from homely to downright ugly. It's a constant sneer that suggests he's smelling something foul and is very, very angry about it. Alastor, too, is notably different and worse looking. This isn't a Max Payne kind of "we got a better model" switch, it's bad art. Another negative is the fact that the engine's performance is diminished, despite no obvious improvements to overall technology. In the time between Painkiller and Battle out of Hell, I've upgraded from an Athlon 2800+/512 MB/Radeon 9700 to an Athlon 64 3800+/1 GB/Radeon X700. While the old machine could play Painkiller at 1600×1200 with all effects maxed out, Battle out of Hell crawls at that resolution on my new computer.
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