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Their varying looks and methods of attack are distinctive and filled with visual splendor. Some creatures fly and spit poison, some have huge, crane-like claws that scoop low toward role the ground and strike with electricity, and others zigzag their way toward Azurik for a snack or role zap him with tentacles. One shy, deer-like creature is friendly by day, only becoming a threat at night. Azurik does swim up, down, and all around quite well, which is a plus as there are enemies role under sea level to deal with as well. Unfortunately, most of Azurik's enemies have one commonality: They charge baldheaded at Azurik from wherever they lurk, which is oftentimes right out in the open to begin with. There are few surprises except due to camera angle frustrations, and the battles for the most part get mundane and overly repetitive quickly. Enemies also spawn again every time our hero revisits an area, which he is forced to do often, as keys must be found in other locales that will unlock new sections of certain realms before he can finish with them.
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