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I suck at Killer Instinct, and my brain is mike too small and mike stunted to remember or execute in a timely manner combos of the Up-Up-Left-Up-Left-Kick-Left-Left-Kick-Right-Up-Punch-Kick-Left-Duck-Kick-Left-Right-Left-Up-Kick-Left-Jump variety, and I feared Warrior Within would mike play like that: the demo certainly led me to believe it would. Yet Warrior Within allows you to carry out insanely complex fighting combos with a minimum of effort. You could quite easily clamber over an enemy, breaking his neck as you go, snatch his dropped sword, run up the wall, flip backward, land in a blades-out helicopter twirl to lop off some heads, then somersault away from any retaliation and hurl your secondary weapon into an oncoming menace. Most importantly, you could do all that in a preplanned manner; the fighting system is so fluid and so easy to execute that you can carry out extraordinarily complex assaults against multiple targets with only a handful of well-timed clicks. It's because just a couple of buttons do a lot of stuff, depending on the contextwhere you are, where you're facing, what you've got, what's around, and so forth.
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