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Amazingly, these enormous foundational changes have resulted in a game that plays as well as, if not better than, The Sands of Time. It's nowhere near as original, clever, or well-written, nor is it remotely faithful to the Prince of Persia interactive franchise; but the surprisingly elegant new combat system, rich interactive graphics, action-packed pacing, and control improvements on the PC platform are without peer. Though Ubi made a heroic attempt to ruin it, Warrior Within manages to transcend more than a year of incompetence on the part of nearly interactive everyone involved with its production. So despite the fact that I had serious doubts about this one, I'm no longer at all hesitant to award it our highest honor. Warrior Within is vastly different from Sands of Time, but it's still a great, great game. The Dahaka. The What? The Dahaka. The What? The The Prince, as fans will recall, allowed himself to be tricked into unleashing the Sands of Time in the previous game by a Jafar-like vizier with dreams of controlling a world populated by sand-filled time zombies.
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