The graphics by today's quicktime macintosh

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bavarian, cyan, kong, saturn, lara frater, grim, line, missing, potter, law, ripper, monkey, dos, gastric, steel, disneys, macintosh, j'nanin, ear, dangerous, big, There were also not very many sound effects, and what there were sounded like they had not completely made the transition from being designed for those tinny built-in PC speakers. (I'm kind quicktime of surprised at the quality of the music, in fact; I don't remember sound cards and speakers being available in 1990—they must have been, though, quicktime or else quicktime why would LucasArts bother with music?) I got a lot of pleasure out of playing this game, but it was quick. I have played quite a few LucasArts games and have a good feel for how they work, so I probably spent about six hours total on this game with no hints.
The graphics by today's standards have some mighty big pixels, but I could tell what everything was, unlike in some other older games macintosh with big pixels. In extended conversations, LucasArts employed the very-little-or-no-movement kind of closeups of the characters, but there were only about five instances of that. The backgrounds were very well-drawn in inimitable LucasArts style, and integration of the character movement on macintosh top of them was seamless. There is no voice acting; you have to actually read the words. The music has a Caribbean feel; lots of instruments that sound like macintosh kettle drums with a reggae flavor. I really like it, but there is not enough of it, due to the limitations of floppies, I guess.
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