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In fact, the game's forward motion ground to a halt until I had successfully taken snacks revenge on his killers, eliminating the entire outfit in a murderous spree. I only mention this because it reflects what is so great about this game. It gets under your skin, it snacks affects you, engages and involves you, in dozens of tiny little ways. snacks Once you return the water chip, the Overseer gives you a second quest, a two-part quest actually, which, when completed, triggers the game-ending cutscenes. Here the developers did something really effective: they customized the ending so that what you see depends on your decisions made during the game. Without going into too much detail, suffice it to say that actions in Fallout have very real consequences. There are several different possible endings, though in my two playthroughs I basically got variations on the same one. All of these different ways to progress made for tremendous replayability. A few nitpicks. Though most of the menu can be accessed via quick keys, navigation is point-and-click only and can grow tedious, especially in the towns where you have to squeeze down narrow alleys and around corners.
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