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It's sort of like getting do-overs without having to begin again. For instance, a stealth character with low strength who is having problems carrying enough inventory might want to choose Strong Back, a perk that allows food you to carry 50 more pounds of inventory. Or a tank character might want to pick Speaker, which ups Speech and Barter by 20 points. The game begins with a timed quest, the above-mentioned directive by the Overseer to hunt down and return with a new water food chip for the water purification system. Without it Vault 13 is doomed. food You have exactly 150 days to find the chip and return it to your home vault. While that sounds like an eternity, believe me, it's not. First of all, traveling in Fallout occurs in real time. So does healing and learning and just plain old walking around without a clue, of which there is a lot, especially at the beginning. The first time I played, I swallowed hard as I watched the hours and then days spin by while I cruised the wasteland.
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