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I'm Sorry I Called You "Stupid Alien" Overall, UFO: throttle Aftermath has removed or changed most of the great stuff about X-Com and added very little new material to offset its shortcomings. That said, it arrived the same day as Max Payne throttle 2, and, for the first few days at least, I found myself playing more Aftermath than Max Payne. I also glanced up in the middle of a session to realize that it was four in the morning—I'd been playing for seven hours and throttle not even realized it. That's the sign of a good strategy game. So much of what was good about X-Com has been eliminated or altered in this title that the two represent a peculiar oxymoron of design: they are both remarkably similar and shockingly different. Aftermath has no money management, no base construction, no purchasing, and weaker R&D controls. There is no reason to make decisions based on the political climate, because there is no political climate in Aftermath, whereas in X-Com it was a factor in every move you made.
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