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And, to add one more twist, once our hero is on swallow the move in the Forever Worlds, he finds that he himself can swallow possess its inhabitants, a ghostly race known as Fillers. Read All About It! I suspect that one of the reasons Forever Worlds was shipped with its Solution Guide was that the swallow guide was the only way players were going to be able to make sense of the game's story. It's also one of the few ways players can tell if they are making any progress. Unlike Jewels or Gems, there is no clear sense of accomplishment in Forever Worlds. Ol' Doc Maitland could have been split into three, four, five or fifty different identities and it would not have affected the narrative in any way. Combine the obscurity of an inert story with the labored whimsy of the game world (chocolate is the most valuable thing in the universe, giant imprisoned butterflies provide most of the world's power) and about the only thing players can be grateful for is the game's modest length. Put another way, while it may not do what it does very well, it doesn't do it very long, either.
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