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Well, that about sums up the game, so I charlene guess I'll stop here. ... No, just kidding! What kind of review would this be if I didn't make more words? Each ghost will tell you, via onscreen text (there are music and sound effects but no voice work), how he died or who killed her or what her charlene defining life's moment was, and you must search for the item(s) that will allow the spirit to shuffle off charlene the pesky residue of this mortal coil and make for the afterlife. The Manor consists of a foyer leading to 12 rooms, six upstairs and six downstairs. From some of these 12 rooms, you may go deeper into the house, or even outside. You locate items and figure out how they fit into the puzzles set by the specters, and then bring these things to the appropriate spirit. Some ghosts need more than one item; for others, you must create an item before you can hand it over. Once a soul has been freed, it disappears and the room falls quiet, a nice, clear signal that there is nothing else there for you to do.
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