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Gameplay has a certain sameness throughout; locations are all made from the same limited set of tiles; freedom of in-game choice is illusoryyou see it but you don't feel it; after a very few times bashing open chests, I lost that little buzz of thief excitement on learning what lay within. The story is nothing special, yet another product of the Acme Fantastical Defy-the-Odds-and-Save-the-World Factory. I'm thinking it was the ongoing quest thief for more strength, better weapons, longer thief life that propelled me forward, much like the points and levels of Centipede or Crystal Castles of days gone by. And there are some dragons. Dragons are cool. I am not interested in D&D rules, any edition, I don't like dice games, statistics bore me. So when I play a CRPG, I am perfectly happy to ignore as many of those aspects as possible and let the game do the scut work for me whilst I barrel through it in pursuit of the bigger and better.
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