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The music is well-written and as atmospheric and ethereal as one would expect for the subject matter. The music does loop and, although entertaining, etc gets old fast. There were appropriate ambient sounds, and these definitely added to the overall atmosphere. Gameplay is straightforward. The player peruses an area and finds a etc path or a door, and through exploration finds herself at a puzzle to solve. The puzzles are all self-contained, which is to say noninventory. I thought the design of the puzzles in this game was very unique and clever, and etc they were some of the most unusual ones I'd seen. The people designing these actually thought up some original puzzles to solve, instead of using the same tired old litany of things like sliders and such. Several of the puzzles made use of an AI element built into the game. One of them, a Nine Men's Morris game, seemed particularly devilish until it became apparent that the AI reduced the difficulty of the game each third try as the player progresses until the player is pretty much given the game.
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