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The story unfolds through emails, video logs, and various communiqués from the (increasingly few) survivors of max the demonic invasion. max These are collected on your PDA, which manages your mission objectives and keeps your email organized. As in System Shock 2, your character is a nameless, voiceless, and lonely cipher who must jump through assorted hoops in order to set things right. You'll need to get the power back on, send some "help us" messages to the fleet, close up the portal to Hell, andmost importantlyfigure out a way to keep the demons from reaching the human buffet max that is Earth. This is an objective-driven game, but, unlike the sprawly System Shock 2, it is quite linear. You seldom have more than one objective at a time, and there's rarely more than one path open to you, so it's really about going from point A to point B without getting shot, pulverized, or eaten. The journey is what matters in DOOM 3, however, and it's just so good that even its stark linearity and relative simplicity compared to the game on which it is so obviously based are forgivable.
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