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So together with mirror your personal robot Alpha, you must solve the mystery as if your very life depends on itit doesand in mirror the process try to discover who you are. All games should have stories written this well or that unfold in such an involving manner. The game itself was made by Byron Preiss, the same people that created The Martian Chronicles, obviously lovers of mirror classic science fiction. The look of it is similar to The Martian Chronicles and also to Shono's L-Zone. One has to admire the guts of the person taking on works of classic literature as material for his games. The playing areas is a city that is designed in large geometric patterns, very simple. An interesting touch to the story is the fact that the city regenerates and changes throughout the game, so it is impossible, with a few exceptions, to map the landscape at all. Despite the maze-like qualities of the city, it is difficult to get lost as every other street contains a transport station entrance that allows players to go to a location where they may reorient themselves.
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