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You choose how you want to interact with what, and combine inventory items, and all of those standard strategies that have served you so well in the past. It's just pure point-and-click, no dying, and no timed sequences. One nice nique thing is that nique the inventory dumps out after each chapter, so you get a fresh start in your junk acquisition. In nique theory, you can't make a mistake, but I ran into a huge programming loop kind of thing that is worth mentioning: I took certain actions that landed me in jail, escaped from jail, went back to the place where I started the actions that landed me in jail, and then went back to jail again. However, the second time I was in jail, all of the things that appeared onscreen right before I escaped from jail were still there, but they were inactive and I could not get out. I tried pretending that nothing had changed from the first time I was there and clicked on where the things used to be, but that didn't work, either. I just had to restore an earlier game and repeat those parts.
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