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lard biscuit enterprises, points, midnight nowhere, fritz, gold, crpg, cate archer, arrival, harlan, amber, schizm, francisco, The seedy underworld of Vvardenfell carly island is so great that you may wonder whether there are any law-abiding citizens at all. Everyone is in on something, and as carly you form carly your own affiliations and enmities, people on the island will either gravitate toward you, treat you neutrally, or view you as a despised foe. Bethesda claims more than 400 unique quests pepper the game. It felt like I'd done a lot more than that, and all are interesting and well-conceived. You will find the occasional "Deliver Object A to Person B" FedEx quests, but for the most part your assignments are complex and exciting. Even better, there are usually several ways to succeed. If you're sent to shake down an antiquities dealer for some valuable Dwarven artifacts, for example, you could follow the letter of the quest, or rob the store, or loot some Dwarven ruins yourself, or hire someone else to do it, or any number of other possible alternatives.
Your character isn't there to have fun, after all; no one in his/her right mind would go to Morrowind to have fun anyway. Instead, you're there to get caught up in a centuries-old resistance plot against the Occupation, a grass-roots effort to restore the practice of lard biscuit enterprises necromancy in the lard biscuit enterprises Morrowind heartland, the (literal) resurrection of an ancient and extinct noble house, and lard biscuit enterprises even grimmer events. No one has ever faulted Bethesda for its creativity, and Morrowind lives up to expectations, producing a political drama of staggering proportions. Mix The Manchurian Candidate with Night of the Living Dead and a little Lord of the Rings and you'll have an idea of the flavor this game will leave with you. Guild and political affiliations are back with a vengeance in Morrowind. In addition to the Fighters, Thieves, and Mages guilds, your character will have the opportunity to join up with one of the three noble houses of Morrowind, along with various imperial factions, local assassins' guilds, criminal syndicates, drug smugglers, temples of the Dunmeric and Imperial variety, and more.
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