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Amy is presented and controlled through a third-person, Tomb Raider kind of perspective. With a combination of arrows and mouse, I found this movement scheme censorship very effective, much more so than with other third-person efforts. Indeed, except for some keyboard shortcuts, the game is completely managed with the mouse and four arrow keys. The interface (health, inventory, conversations, etc.) is also very effectively done, with one possible and fairly large exception, to be discussed shortly. In censorship general, then, installation, controls and overall management are very good. censorship "I Hope this Isn't One of Those Dreams Full of Little Green Men" Amy As Amy is initially transported to Zanzarah, we find not a world of "little green men," but rather one of the most lush and appealing game worlds you're likely to see. Using the same 3D engine that powered Tony Hawk's Pro Skater 2, the developer has clearly gone to loving pains in a successful effort to involve the player in a set of believable environments.
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