Best Fat Paysites
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ghostmaster, tony, grim, familyguy no fat chicks, nolf, neverwinter nights, arx, mdna, haunted, awful, website, battle, age, heroes, kid, perathia, resurrection, bbs, error, minelli, low carbohydrate recipes, michael, | The overall look of the game reminded me of one of the worlds from Exile. In fact, the feeling I got as I played was as though one of health & fitness / diets the Exile worlds had been health & fitness / diets stretched out and made into a whole game. The surroundings of Rhem give the air of being in a three-CD maze. Now before you get scared off by the M-word, understand that there are no mazes in this game. The surroundings are all different-looking, and once you explore a bit and health & fitness / diets get a grasp on the place, it becomes very easy to find your way around. But the way Rhem is built is maze-like. Paths curve and wrap around, buildings can be entered and exited from different directions as the game goes on, and the landscape is wildly vast. There are trap doors, sliding doors and ladders, sections of paths to be raised above water, and huge areas accessed or not depending on the flow of water, which is all around. |
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As you explore, you find out that you will be able to get back to your own world, but only if you find four pieces of a letter a grim man named Zetais has written to his brother, assemble them, and take them to the brother. The plot is extremely thinthis is pretty much the entirety of it. So there are no grim lengthy tomes to read, nor any boring, overly complex, and badly written plot. It's just you grim and the puzzles, baby. The game is slideshow-style, with some small animations in various locations, mostly at the beginning and end of the game. The water, and there is a lot of it, is beautifully rendered but static. Transitions, which can be adjusted, are very smooth. There are very realistic sound effects but no music or soundtrack, which, surprisingly, I did not miss. Rhem has nice texturing. Some is not as detailed as that of the big-dog developers such as Presto, but the developer did a fine job in giving the player the feeling of being in a place with lots of stone and brick, old wooden walkways with rusted guardrailsall very believable. |
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