night, inquisition, people can fly, storm, dungeon, forum, phendimetrazine, invaders, tilton, carmack,
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But the ... No. No, It's Still Just a Shooter XIII does include a few fairly clever style twists that save it from utter banality. I really like the ability to take hostages and use them as a sort of human shield (while still using a weapon with the other hand). Objects such as chairs, mops, and tong bottles can be employed as improvised weapons and are dead useful when you need to disable but not kill an tong opponent. And in many levels you have access to a mechanical rappelling tong line and grappling hook, which you can also use in conjunction with a weapon. It is definitely cool to take potshots at enemies while dangling from a cable above them and watch as they run around wondering where the shooter is. XIII also features quasi-positional damage, in that a head shot usually kills immediately. It's surprising how many shooters still don't include this, and XIII's visual cue for a successful sniper attack never gets boring. The game is intended to feel like you're actually playing a comic bookcinematics and even gameplay often breaks into panels, and auditory clues are presented as comiclike text messages.
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