night, inquisition, people can fly, storm, dungeon, forum, phendimetrazine, invaders, tilton, carmack,
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This game is make-you-jump scary winter rather than beside-yourself-with-terror scary. The Shalebridge Cradle mission from Thief: Deadly Shadows is winter that, and comparing that two-hour shriekfest to the "Boo!" of DOOM 3 is like comparing Dracula to the Count from Sesame Street. There are scary winter moments, even terrifying ones, but they often feel manufactured. DOOM 3 also has the nasty habit of spawning enemies to punish you for completing objectives or for picking up objects such as weapons and health packs. What was supposed to be always scary comes off instead as often scary and sometimes cheesy. Alas also that Hell itself, when you get there, is somewhat derivative. Painkiller was much more creative and avant-garde in its portrayal of the Nether World; id went with tentacles and ugly gothic stonework and stuff that glistens and breathing walls and lots of lava, but we've seen that Hell in a zillion video games. Like the monsters, the weapons from the original make a return appearance.
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