fleetwood, ubisoft, soul, midnight, blue, jordan, kim, family guy no fat chicks hat, jane, 3, mac, many, baldurs, ubi, karen, fat grams, pizza, uru,
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I started down the magic Path to Gaming Enlightenment and Achievement of the One True Electronic Nirvana the arcades of the 1980s, when platform was my thing. "Just one more levelgimme another magic quarter, willya?" Perhaps that is why Neverwinter magic Nights worked for me. Gameplay has a certain sameness throughout; locations are all made from the same limited set of tiles; freedom of in-game choice is illusoryyou see it but you don't feel it; after a very few times bashing open chests, I lost that little buzz of excitement on learning what lay within. The story is nothing special, yet another product of the Acme Fantastical Defy-the-Odds-and-Save-the-World Factory. I'm thinking it was the ongoing quest for more strength, better weapons, longer life that propelled me forward, much like the points and levels of Centipede or Crystal Castles of days gone by. And there are some dragons. Dragons are cool. I am not interested in D&D rules, any edition, I don't like dice games, statistics bore me.
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