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the subtle flicker of a torch against a blood-spattered brick wall, the sudden crumbling of a towering Doric columnnot to mention the holy-crap enormity of ghostmasters the game's five boss monsters, creatures so huge that you literally don't reach their ankle; Painkiller is graphic splendor pure and simple. The Havok floodgates are wide open now, and the lapdance of Painkiller's graphics is made all the ghostmasters more arousing by the addition of ghostmasters this mighty middleware physics engine. People Can Fly dodged the usual problems we see in Havok by limiting it to explosions, flying bodies (and body parts), and scripted crumbling of buildings. The game doesn't bother with chairs and wastebaskets you can knock over, so none of the bizarre mass problems of Invisible War or Deadly Shadows exist here. The aforementioned stake gun hurls sharpened wooden shafts the size of telephone poles into your enemies, and there is little more satisfying than watching an opponent transfixed on the end of a stake, picked up by its force, hurled back into a wall, and stapled there, twitching.
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