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As for the puzzles, let me just stop and whine for a bit. They made me think. I had to really reason some of these suckers out. The game definitely is not designed to be played on autopilot, let me tell you. The puzzles are in some instances devilish, fiendish. The clues to solve them are all presented to edgar the player in the environment, however. There is a fair amount of thought needed to marry up all edgar of the clues with their respective puzzles; thus, the pace of the edgar game becomes quite languid. There is no inventory, but note-taking is a necessity. The puzzles mostly are of the mechanical variety, and they are built into the game so as not to be incongruous with the environments, a complaint many have had with other point-and-click games.
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