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From the cryptogram, we know we should set all of the numbers to 2 cimputer and hold the button down for six seconds, so do that. It will display a sequence of dots: cimputer Make a note of this. Sphere Locks In the central hub room are the three hallways with the carts, plus two more smaller hallways that lead to nothing right now. As you are cimputer facing the wall, the leftmost hallway is a dead end and the rightmost hallway leads to another building. All you can see is a door with a strange symbol on it and a peephole that you can look through and see ... practically nothing. If you go to the back of the central hub room and turn around, you should see two levers mounted on the pillars. Go ahead and pull both of these. The left one opens the door at the end of the left corridor, and the right one toggles the door on the right corridor to close the one you just looked at and open a different one on the other side. The left hallway now leads to the vault with all the money in it and an elevator up to the plectrum switch that we saw on that sculpture in the building across the long bridge near the beginning of the game.
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