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Not only is character development interesting in that each of the crew, including yourself, is flawed puzzle in some respect, but there's also an unusual opportunity (for an action/shooter) to engage in dialogue choices. Although not necessary to advance the plot or even start a mission, these puzzle options provide considerable personal background information. You can even wander around your little ship, visiting rooms, opening lockers, chatting with your puzzle fearless threesome. Unfortunately, little is done with this information or dialogue option in terms of meaningful gameplay. The developers have added a shocking and melodramatic finale that breathes a bit more life into the characters. Finally, in terms of story setup, the search for lost artifacts provides an opportunity to visit various planetary stations with different climates and topographythus allowing the incredible Unreal II engine a chance to show its stuff! And that engine is indeed a marvelous depictor of various environments, especially the outdoors.
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